class_name = "CPlane"
object_name = "Spitfire Mk.VB"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.17, 0.17
y= -0.15, 0.065
z= -0.1, 0.1
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.17, 0.12
y= -0.10, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/SpitfireMkVb/SpitfireMkVb.mgm",true,true
VisualImage=1,"graphics/planes/SpitfireMkVb/SpitfireMkVb-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/SpitfireMkVb_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/SpitfireMkVb_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=345	//IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/planes/SpitfireMkVb/SpitfireMkVb_Phys.col"
HitBody="graphics/planes/SpitfireMkVb/SpitfireMkVb.col"

SoundScript="LuaScripts/Sound/Planes/SpitfireMkVb.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0021, 3, 00700, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )
CockpitArg = -2, 0100, 2, 01118, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( ) 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /   
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     /    

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0200, 3, 03128, 0.0, "smooth_clamp", 0.2, "" //       
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //   

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 0400, 3, 08514, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0399, 0, 08518, 0.0, "smooth_wrap",  0.2, "" //  -  /
CockpitArg = -2, 0399, 1, 08520, 0.0, "smooth_wrap",  0.2, "" //  - 

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "" // 

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()

CockpitArg = -2, 0435, 0, 04329, 0.0, "smooth_clamp", 0.1, "" //       -   . 4350   P-39
CockpitArg = -2, 0435, 1, 04330, 0.0, "smooth_clamp", 0.1, "" //       -   . 4351   P-39

CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0451, 3, 07200, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0462, 2, 05721, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 05722, 0.0, "smooth_clamp", 0.2, "" //   

[attach=0]
	position= -1.352, -0.062, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3.txt"
[end]

[attach=1]
	position= -1.13, 0.91, -0.85
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\SpitfireMkVb.txt"

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -1.38, -0.05, 1 // TODO

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Spitfire_Mk_Vb"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259 // TODO
Gun_Coord1= 3.125,  0.082,  0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0  // TODO
PPCoord=-0.112,0.083,0

FlarePos= -1.13, 0.91, -0.85
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.913, 0.626, 0.0

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.292, -0.334, 0.000
		Mass = 34.778
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.150, 0.060, 0.000
		Mass = 13.500
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = -0.725, -0.743, -0.969
		Mass = 6.300
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.150, 0.060, 0.000
		Mass = 40.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "EngCowl_Ctl_0"
		Position = -0.764, -0.70, 0.909
		Mass = 25.000
		CxaS = 0.0
	[end]
  
 	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingL_Out_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.212, -0.245, -3.745	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.176	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.277, 0.931, 0.686, -0.001, 0.028, -0.013
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.506, -0.238, -3.801 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingL_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.174, -0.259, -3.439 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.206, -0.314, -3.81
		CartridgeCasesEjectionSpeed = 0, -2, 0       
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9070	//      // TODO      
		GunSoundsIdx = 1                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingL_Out_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.085, -0.327, -2.976	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.169	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.572, 1.214, 0.694,  0.004, -0.028, -0.077
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.615, -0.338, -2.891 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingL_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.060, -0.259, -3.439 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.072, -0.437, -2.905
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]
        
 	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingR_Out_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.085, -0.327, 2.976	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.169	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.572, 1.214, 0.694,  0.004, 0.028, 0.077
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.615, -0.338, 2.891 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingR_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.060, -0.259, 3.439 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.072, -0.437, 2.905
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 1                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "WingR_Out_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.212, -0.245, 3.745	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.176	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.277, 0.931, 0.686, -0.001, -0.028, 0.013
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.506, -0.236, 3.798 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.019100955, 0.03820191	//   Browning M2.50   P-40:     8  =2000 (=0.667..).      ,      .
		AmmunitionAttachToPart = "WingR_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.174, -0.259, 3.439 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.206, -0.314, 3.81
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000                                                             
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 5 //Light Arg 60270
		GunSoundsIdx = 2                                                                    // TODO
		ShotSoundType = 0                                                                   // TODO                                                              
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false      
	[end]    

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.057, -0.420, -2.118	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.375	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.206, 17.827, 17.689, -0.028, 0.306, -0.011
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.494, -0.421, -2.103 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.536, -0.402, -2.311 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.587, -0.478, -1.891
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001                                                             
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3                                                                    // TODO
		ShotSoundType = 1                                                                   // TODO    
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.057, -0.420, 2.118	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.375	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.206, 17.827, 17.689, -0.028, -0.306, 0.011
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.494, -0.421, 2.103 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.536, -0.402, 2.311 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.587, -0.478, 1.891
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3                                                    // TODO
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001                                                             
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4                                                                    // TODO
		ShotSoundType = 1                                                                   // TODO    
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false       
	[end]
  
[end]

[WeaponMode=1]
	WMname="SpitfireMkVb_Merlin45"
	WMgroup="1"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="SpitfireMkVb_Mirror"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "Fuse_Ctl_0"
		Position = -1.097, 0.85, 0.0
		Mass = 1.0
		CxaS = 0.008
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-5
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-1400 + 4,5-HISMK2-APHE-120"
	GunAmmunition0=0
	GunAmmunition1=0
 	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=1
	GunAmmunition5=1    
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=1]
	WeaponModes=-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1    
	Bomb0=-1
	PrimaryAimingGun=1
[end]

[Ammunition=2]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=3]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=4]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=5]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=6]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=7]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=8]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=9]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=10]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=11]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=12]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=13]
	WeaponModes=-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
 	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1  
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 350   7.756 (  Browning.303)
	ExpendableMass = 10.540
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=350
	RoundsInMagazine=350
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 30   30 -   20110 (  Hispano Mk.II)
	ExpendableMass = 16.35
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=60
	RoundsInMagazine=60
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   
//   

[attach=20]
	position= -5.406, 0.119, 0.165
	convex = "Fuse_Ctl_7"
	rotation= 90, 6.5, 0.0
[end]
[attach=21]
	position= -0.235, -0.173, -4.914
	convex = "WingL_Out_0"
	rotation= -7.5, 0, -1.0
[end]
[attach=22]
	position= -0.235, -0.173, 4.914
	convex = "WingR_Out_0"
	rotation= 7.5, 0, -1.0
[end]

//   
//  

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, -4.914
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, 4.914
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=3]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=4]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, -4.914
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=5]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, 4.914
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=6]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=7]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, -4.914
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=8]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, 4.914
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=9]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=10]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, -4.914
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, 4.914
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=12]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=13]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, -4.914
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, 4.914
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=15]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, -4.914
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.235, -0.173, 4.914
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.8

[Entrance]
	EntrancePos= -1.352, -0.062, 0
	EntranceRot= 0,0,0
	JumpDir=1,7,1
[end]
[Entrance]
	EntrancePos= -1.352, -0.062, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//     // TODO
SectorLimits  = -180.0, -174.0,  +2.0, +90.0
SectorLimits  = -174.0, -165.0,  -8.0, +90.0
SectorLimits  = -165.0, -150.0, -20.0, +90.0
SectorLimits  = -150.0, -100.0, -38.0, +90.0
SectorLimits  = -100.0,  -85.0, -20.0, +90.0
SectorLimits  =  -85.0,  -68.0,  -7.5, +90.0
SectorLimits  =  -68.0,  -55.0, -12.0, +90.0
SectorLimits  =  -55.0,  -35.0, -20.0, +90.0
SectorLimits  =  -35.0,  -23.0, -25.0, +90.0
SectorLimits  =  -23.0,  -10.0, -18.0, +90.0
SectorLimits =  -10.0,  +10.0,  -4.0, +90.0
SectorLimits =  +10.0,  +23.0, -18.0, +90.0
SectorLimits =  +23.0,  +35.0, -25.0, +90.0
SectorLimits =  +35.0,  +55.0, -20.0, +90.0
SectorLimits =  +55.0,  +68.0, -12.0, +90.0
SectorLimits =  +68.0,  +85.0,  -7.5, +90.0
SectorLimits =  +85.0, +100.0, -20.0, +90.0
SectorLimits = +100.0, +150.0, -38.0, +90.0
SectorLimits = +150.0, +165.0, -20.0, +90.0
SectorLimits = +165.0, +174.0,  -8.0, +90.0
SectorLimits = +174.0, +180.0,  +2.0, +90.0

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 5.0
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]	// +5mm for all sides as engine-hull metall
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 10.0
		FrontArmor = 5.0
		BottomArmor = 5.0
		TopArmor = 5.0
		LeftArmor = 5.0
		RightArmor = 5.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

//AIRPLANE DAMAGE

energyloss="",true,0.7,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //  

energyloss="Eng0_Blade0",true,2.5,1000 // 0
energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 //  
energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 // ., 
energyloss="~ocooler01",true,0.7,10000 // ., 

//Armor

energyloss="~armor01",false,7.0,1 // 
energyloss="~armor02",false,6.0,1 // 
energyloss="~armor03",false,6.0,1 //  
energyloss="~armor04",false,6.0,1 //  
energyloss="~armor05",false,8.0,1 //  -  8
energyloss="~armor06",false,6.0,1 //    
energyloss="~armor07",false,6.0,1 //    
energyloss="~armor08",false,6.0,1 //    
energyloss="~armor09",false,6.0,1 //   
energyloss="~armor10",false,6.0,1 //   
energyloss="~armor11",false,6.0,1 //   
energyloss="~armor12",false,6.0,1 //   
energyloss="~armor13",false,6.0,1 //   
energyloss="~armor14",false,6.0,1 //    
energyloss="~armor15",false,6.0,1 //   

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1  //  
energyloss="GearL_0",true,4.0,1  // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1  //  
energyloss="GearR_0",true,4.0,1  // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1  //   
energyloss="GearC_1",true,4.0,1  //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // Browning.303
energyloss="~gun02_ammo",true,0.7,20000 // Browning.303
energyloss="~gun03_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun04_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun05_ammo",true,0.7,20000 // Browning.303
energyloss="~gun06_ammo",true,0.7,20000 // Browning.303
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
RepairTime = 300 // seconds


/////   

min_CAS=145
max_CAS=720

DangerAoA = 14.0                            // -   
CriticalAoA = 18.0							//   
Maxny = 9.0									// - 
DangerV = 725.0								//    
MaxGearV = 245.0							// -     
MaxFlapV = 245.0							// -     
TakeOffV = 185.0							//   
ClimbV = 165.0								//      (  !)
DescendV = 95.0							    //     (  !)
minV = 150.0								// -  
minVDeltaFlaps = 15.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 110.0					// -    
WaterMaxTemperature = 105.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     